
The face buttons still control basic attacks but the Fairy Attack gets motion treatment, requiring a shaking back and forth to pull off the area attack.

The Move controller works like a mouse: you'll move around an icon on screen and then hold down the trigger button to make your character move in that direction. Why'd it have to be spiders?! Playing with the Move controller changes the experience significantly, but so far it doesn't seem to be much of an enhancement over a traditional controller. Once out of the dungeon, we arrived in Thanos Village, one of the game's hub environments where we were able to buy new weapons and items with our gathered gold, assign skill points, and talk to villagers to learn more story tidbits and get directions for future assignments. After dealing with the Cremator, we made our way through the last half of the dungeon fighting slightly more challenging clusters of Goblin Crawlers and Goblin Sorcerers, ranged magic users who'd hurl fireballs at us from a distance. There are occasional treasure chests throughout each level with class-specific weapons that you can pick up. The loot drop system is also a fairly streamlined operation, with gold automatically divvied up between players. So long as another party member is alive you can keep bringing back fallen party members. If one of your partners dies during combat another player can bring him back to life by standing over him and hitting R1. He was effectively a mini-boss and it took about two minutes of orchestrated thwacking with my three other partners to take him down. Mid-way through the level we encountered a Cremator, a lumbering stone giant whose body was in flames. Sprinkled throughout the level are various story points where you can read up on the lore and, occasionally, pull switches to open gates. Goblin Crawlers were easily beaten with 4-5 whacks of a sword or a few bursts of Mage magic. The X button is a regular attack, Square triggers a heavy attack, R1 is used to interact with environmental objects, and the L2 triggers a special Fairy Attack, which deals lightning damage to every enemy in a wide radius around the player. Playing with a DualShock 3 is simple and easy to get into. Not wasting any time, you're thrown into dungeon-crawling action fighting against clusters of Goblin Crawlers.įire sale.

The game opens in the Royal Tomb dungeon where you're woken from a sarcophagus by a fairy who claims she's just saved you from death. Rogue and Warrior are melee attackers and Mages cast magic from a distance. Also like the original, players will be able to choose one of three different classes: Rogue, Warrior, and Mage. This is a big step forward from the original's single-player only campaign. Potential also exists to exchange personal, identifying information with strangers.Alliance is a four player, co-op, RPG original, playable locally or online.

Online players may encounter profanity and inappropriate discussions. Parents should note that this game can be played online over WiFi connections, and that players can communicate with one another via open text chat. Bloody combat - players hew trolls and goblins with swords, axes, and other medieval weapons - is viewed from a distant, raised perspective, which makes it less jarring than some other games in the genre. Parents need to know that Dungeon Hunter: Alliance is a moderately violent action role-playing game playable on the PS Vita. However, the action is presented from an aerial view, making the combatants seem small and toy-like, thus lessening the impact of the brutality.ĭid you know you can flag iffy content? Adjust limits for Violence & Scariness in your kid's entertainment guide. Blood spills with each slash, and creatures sometimes call out in pain. Players use swords, pikes, bows, and other medieval weapons to kill a variety of mythical creatures, including trolls and goblins.
